Archive for the 'Conan' Category

MMOGnosticating 2008

It’s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though … and in some ways maybe even bigger. As I did last year (relatively well, I might add) I’m going to try to call some shots. Again, I’m just a guy and this is all in good fun. But I’ll keep myself honest: we’ll see how I did this time next year.

So then:

  1. Is It Cold In Here or Is It Just Me? - Wrath of the Lich King won’t come out in 2008. We’ll have a firm release date (of early 2009) for the expansion by late summer, and there are as-yet-unannounced features slated for the content update. Blizzard has Hydralisks to fry this year.
  2. Nickel and Dime - The concept of RMT and microtransactions will continue to gain acceptance with North American gamers. This will be reflected commercially by further successes for MapleStory and Nexon’s other games in the US. Other companies will begin to consider alternatives to the flat subscription fee, even if outright RMT/microtransactions aren’t yet on the table. At least one newly announced game this year will feature a non-subscription schema.
  3. Call Me Agent Smith - The Agency is going to go over like gangbusters. A flat box fee with only microtransactions for further goodies is going to make a big impression … if it can make it out this year. Sometime mid-to-late summer would be perfect. This could even be one of the killer apps for the PS3 this year. Which is good, because it needs it. FreeRealms, on the other hand, is going to have a rough go of it. Without clear player understanding of what exactly this humor/fantasy MMOG thingie is, it’s going to take some time for it to take off.
  4. WAAAAUGH For the Win - Warhammer is also going to be a big hit … though it perhaps won’t be everything that EA is hoping for. Long-term MMOG fans are going to fall in love all over again just the same. By the end of the year the house that Jacobs built is going to be very happy for all the extra hard work they put in. Conan will be a much less resounding success. It’s not going to fail, but Funcom is going to end 2008 more than a little bit frustrated.
  5. Sunglasses At Night - The CCP/White Wolf game is going to be big news this year, as they announce the scope of the world. It’s not going to be everything that World of Darkness fans would have hoped for, but there will still be a lot of happy gothsicles.
  6. Out of Left Field - One of the newbie studios (Carbine, Red 5) is going to announce a project that will really excite and surprise Massive fans. 38 Studios will announce what they’re doing, and it won’t surprise anyone … but it will be somewhat interesting.
  7. Pushback - There’s going to be yet another major AAA title whose release date is pushed back to late in the year. One of the big games that we think is going to come out in 2008, won’t.
  8. The Age Gets Darker - WAR’s release will be a very dark day for the already dimly-lit Ages of Camelot. Their emulation of Mythic’s older game’s defining feature, coupled with a better PvE experience in essentially every way, will see a lot of players heading for the hills.
  9. The Legacy of McQuaid - At some point, Vanguard players are going to get tired of waiting around for ‘the good’ to show up in their game. Expect to see some of Vanguard’s best features showing up in EverQuest 2.
  10. With the Brim Pulled Way Down Low - We’re going to see another live game close up shop this year, and an in-development title will slip into the unseen depths as well.
  11. Way To Cast - Another MMO dev or publisher will join Blizzard and SOE in making an official podcast.
  12. Coming of Age - Tabula Rasa is going to maintain a steady playerbase throughout the year as folks enjoy the new and exciting flavour. Turbine will continue to not report LOTRO’s subscription numbers, for a reason.
  13. Okay For Serious This Time - BioWare will announce what they’re making in Austin. For reals, guys. C’mon! :)

2008’s Winners: Warhammer Online, The Agency, MapleStory, New Studios

2008’s Losers: Dark Age of Camelot, Vanguard, Age of Conan

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How Did I Do, 2007?

Almost exactly a year ago I put down some predictions for the year in Massive games. It’d be cheating if I didn’t grade myself, so that’s what I’m going to do here, looking back at my 2006 MMOGnostications. This will be a pass/fail test, class … pens at the ready!

Burning Problems - The launch of the expansion to World of Warcraft is going to cause Blizzard bigtime headaches.

Buzz! Bigtime wrong. The launch went almost flawlessly, and despite the huge impact it has had on the life of raiders WoW rolls along unbowed and unbroken. I always thought the expansion was going to be good, but I expected Blizzard to have problems similar to the game’s initial launch. Instead, big blue learned its lessons and scored a customer relations coup.

That Not So Fresh Feeling - At least one of the MMOGs slated to launch this year is going to end up being kind of a stinker.

Ding! This was kind of one of my ’safety’ options, but it came very much true nonetheless. Vanguard was a huge letdown for expectant fans, and the SOE team is still doing overtime work to make the ship sail in a straight line.

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I Hate 2007

This has been a crappy, crappy year.

Most distressing for me, personally, is that in the last two weeks I’ve killed both of my gaming PCs. I now have no way of playing even World of Warcraft, let alone something like AoC or Pirates. You wouldn’t believe how much you want to play a MMOG when you can’t.

About the only thing I have fully appreciated this year is Eye of the North, which I’m now really enjoying on my wife’s PC.  I’m almost done with the Norn quest line … more about that later.

The thing that prompted this post was Fury’s demise. I said publicly in a few different places that I thought it had potential, and that I was hopeful for the little Aussie game studio. Just embarrassing. Maybe I thought that they’d take a little more time to get it right before releasing?

Whatever. Burning Crusade is obviously an unqualified success for Blizzard and the Massive industry as a whole. In fact, this year could be considered the year that Massive games went mainstream. Truck commercials, South Park appearances, Mr. T and Shatner … the only problem is that one game in the genre has gone mainstream. As a whole, new ventures this year have floundered or been delayed, while several existing titles have sunk beneath the waves. For better or worse, most of my MMOGnostication predictions have come true. That makes me bloody sad.

So: screw you 2007. Hopefully ‘08 will offer bigger, better things.

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Feel The Love: Cross-Platform Play

February 14th, 2007 | Category: Asides, Conan, WoW

If there’s one genre I think that cross-platform play is well suited for, it’s Massive games. FFXI can now be played from three separate platforms, and it sounds like they’d be willing to take it to more doorsteps if there was interest. It’s no surprise then that Age of Conan might be a 360/PC crossplay title.

Revealing that the developer is “toying around with many different solutions” to cross-platform action, Conan product manger Erling Ellingsen went on to explain possible options in an interview to be published shortly.

“…one is having some shared servers and some servers that are not shared - simply to give players the freedom of choice. What solution we actually do end up with is something we will have to reveal later”. 

I don’t know why this is even that much of an issue. I can move around Tamriel just as smoothly on the 360 as I did on my PC, and Oblivion’s controls are fairly close to what you’d see in your average MMOG. I actually much prefer spellcasting on the 360, as an aside; the d-pad is ideally suited to hotkeying.  I’m sure there are technical hurdles to overcome here, but I don’t see why we can’t get more of these kinds of happy occurances in the future.

Btw: Blizzard, I’m looking at you. It’s cool if you don’t want to port WoW, but I call shenanigans on ‘it can’t be done’. Bah.

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Conan Goes 360

December 12th, 2006 | Category: Asides, Conan, Funcom

They dropped the press release today, letting folks know that Age of Conan is coming to the 360. It’s the first, new, pure MMORPG that has been announced for the console … fairly interesting news. FFXI and PSU have done ‘okay’, but it will be fascinating to see what kind of bite a real MMOG gets from the 360 crowd. Given that it’s going to be ‘rated M’, the themes at least are sure to resonate with the Gears/Splinter Cell/Halo crowd.

“This is a groundbreaking leap forward for Funcom. The fact that we now get the chance to develop ’Age of Conan’ for the Xbox 360 means access to a potentially whole new and large MMO market,” said Trond Arne Aas, CEO of Funcom. “The fast-paced and innovative combat system in ’Age of Conan’ will suit the demanding console audience perfect. We believe the amazing online capabilities of Xbox 360 will be a great match for MMOs like ’Age of Conan’, and as one of a handful officially approved MMO games for the console we aim to create a unique, brutal and powerful online gaming experience.” 

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