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	<title>MMOG Nation &#187; 38 Studios</title>
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		<title>On AAA Fantasy MMOs as &#8216;Solved Problems&#8217;</title>
		<link>http://www.mmognation.com/2009/01/26/on-aaa-fantasy-mmos-as-solved-problems/</link>
		<comments>http://www.mmognation.com/2009/01/26/on-aaa-fantasy-mmos-as-solved-problems/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 15:22:22 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Champions]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[TR]]></category>
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		<guid isPermaLink="false">http://www.mmognation.com/?p=1673</guid>
		<description><![CDATA[A while back Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but [...]]]></description>
			<content:encoded><![CDATA[<p>A while back Steve Danuser put up a post <a href="http://www.mobhunter.com/?p=398">weighing in on the fate of Tabula Rasa</a>. His was but one of many, with <a href="http://www.brokentoys.org/2009/01/16/perspectives/">Scott</a>, <a href="http://www.zenofdesign.com/2009/01/25/niche/">Damion</a>, <a href="http://www.eldergame.com/2009/01/19/hope-is-not-a-strategy/">Eric</a>, and <a href="http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/">Adam</a> all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but I do want to clarify something that Steve links into. He says, <em>“So if these guys are so smart, and if making a AAA epic fantasy MMO is a solved problem, then why did so many games have a rough year in 2008?” </em></p>
<p>“Making a AAA fantasy game is a solved problem” is something <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21613">I said in my 2008 MMO wrapup on Gamasutra</a>, and it’s something I’ve said frequently in the past. And I mean it. AAA fantasy games are ‘solved’, the formulae is complete, development and iteration on that particular niche of the niche market can stop now.</p>
<p>I never said anything about making one being easy.</p>
<p><span id="more-1673"></span>In fact, I’d probably be one of the last guys on the face of the planet to tell you anything associated with making an MMO is easy. I’ve never helped make one, I’m not a designer, but I definitely have had a lot of opportunities to see how challenging, strenuous, and sometimes soul-crushing it is to hew one of these beasts from the raw energies of human creativity.</p>
<p>When I said AAA fantasy games are a ‘solved’ problem, I mean purely from the design point of view. World of Warcraft is a niche fantasy title with simply enormous appeal. The mix of PvE, PvP, dungeons, instances, etc. etc is … if not perfect, then good enough for government work. At this particular place and time, I simply don’t see the market need for another huge-budgeted fantasy MMO. That niche is ‘filled’, and any new products trying to break into that niche will have an almost-impossible obstacle to overcome.</p>
<p>The problem with my outlook here, which you’ve probably already spotted, is that timeframes when you’re talking MMOs is always problematic. When the average MMO can take 3+ years to make, you’ve always got to be looking out ahead of where the market is right now. The games in development right now were probably kicked off after about two years of WoW; think about the huge difference in World of Warcraft’s design between 2006 and 2009. That’s a lot of supposition to make. And some suppositions from that timeframe haven’t paid off.</p>
<p>Warhammer and Conan were both made looking “beyond WoW”, with the hope and assumption that World of Warcraft players would want something kind of like what they’d already played, “but different”. Despite what their PR may have been, both of those titles were direct runs at WoW’s niche, and they both failed to achieve their goals as set out by the developers.</p>
<p>That said, I believe WAR is in a good position to grow based on the team’s extraordinary skill, dedication, and the very strong IP the game is rooted into. I worry about Conan. A lot.</p>
<p>All of this is the basis for my statement that AAA Fantasy games are ‘solved’, and simply reinforces my opinion that MMO developers should be seeking out a new niche in the market. Superhero MMOs are already on the move, with three different games vying for the position as pre-eminent title. That level of competition (something fantasy MMOs have had all along) is something I think will be extremely healthy for that genre.</p>
<p>Sci-fi has suffered mightily since the genre blossomed, but we’re now seeing a bunch of titles on the horizon that look like they’ll finally give that respectable storytelling milieu its due. The Old Republic is the obvious one, of course, but everything from Jumpgate Evolution to Star Trek Online has a chance to offer up that ‘perfect fit’. There are quite a few ‘real world’ MMOs in the works as well, and the free-to-play space is carving out niches AAA players didn’t even think about a few years back. A penguin MMO, a cartoon MMO, puzzle MMOs … it’s a cornucopia of goodness.</p>
<p>This, all this stuff above, is healthy. What SOE is doing (Free Realms, Agency, DCUO), what Cryptic is doing (Champions, Star Trek), is healthy. Even NCsoft (bless em’) made Tabula Rasa with the expectation that moving away from AAA fantasy was the right thing to do.</p>
<p>If you’re currently making a AAA fantasy MMO right now, my apologies if I’m offending you. Perhaps your game will be the one that gives that innovative twist on the MMO platform, pulls the rug out from under WoW, and ushers in a new era of multi-mmo supremacy.</p>
<p>Were I a betting man, though, I’d pass on that wager. World of Warcraft isn’t a game anymore. It’s a hobby, it’s a genre unto itself, it’s a culture … it’s an institution. And (at least in the short term) the house always wins.</p>
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		<title>MMOGnosticating 2009 (vBlog style)</title>
		<link>http://www.mmognation.com/2009/01/01/mmognosticating-2009-vblog-style/</link>
		<comments>http://www.mmognation.com/2009/01/01/mmognosticating-2009-vblog-style/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 22:08:41 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Champions]]></category>
		<category><![CDATA[CoH/CoV]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[RMT]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1633</guid>
		<description><![CDATA[Instead of the usual enormous blog post (which I used both in 2007 and 2006) I decided to take a different tack this year. Below are embedded a pair of videos running down my thoughts on the upcoming year. Enjoy!






]]></description>
			<content:encoded><![CDATA[<p>Instead of the usual enormous blog post (which I used both in <a href="http://www.mmognation.com/2007/12/30/mmognosticating-2008/">2007</a> and <a href="http://www.mmognation.com/2006/12/30/mmognosticating-2007/">2006</a>) I decided to take a different tack this year. Below are embedded a pair of videos running down my thoughts on the upcoming year. Enjoy!<br />
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</center></p>
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		<title>What I Want for Christmas 2008</title>
		<link>http://www.mmognation.com/2008/12/23/what-i-want-for-christmas-2008/</link>
		<comments>http://www.mmognation.com/2008/12/23/what-i-want-for-christmas-2008/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 22:38:59 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[Player POV]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1569</guid>
		<description><![CDATA[Seeing as I actually got a lot of the presents I asked for this year, I can&#8217;t help but pitch in and ask Santa for some more goodies next year. Every year, around the world, we secularly ask &#8216;Saint Nick&#8217; for loot under the Christmas tree. I&#8217;ll try not to buck the trend. As I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img title="masseffectchristmascard" src="http://www.mmognation.com/wp-content/uploads/2008/12/masseffectchristmascard.jpg" alt="masseffectchristmascard" width="208" height="284" align="right" />Seeing as I actually <a href="http://www.mmognation.com/2007/12/23/what-i-want-for-christmas-2007/">got a lot of the presents I asked for this year</a>, I can&#8217;t help but pitch in and ask Santa for some more goodies next year. Every year, around the world, we secularly ask &#8216;Saint Nick&#8217; for loot under the Christmas tree. I&#8217;ll try not to buck the trend. As I&#8217;ve <a href=" http://www.mmognation.com/2006/12/23/what-i-want-for-christmas/">put out for the last two years</a>, here is what I want to see under the MMO industry tree figuratively for the next twelve months. Come on, MMO industry: gimme some pretty packages!</p>
<p>Here&#8217;s what I want for my 2009 year in MMOs:</p>
<ul>
<li>Mega-quantities of awesome from SOE. Agency, Free Realms, and DC Universe Online are all very near the top of my awesomedar. I am really looking forward to the Free Realms Beta, and my hope is that Agency will go into Beta at some point near the end of the year. I don&#8217;t imagine we&#8217;ll be seeing much of DCUO publicly, but at least one more chance to play that kickass demo would be much appreciated.</li>
<li>An ongoing stream of content from BioWare about <a href="http://www.massively.com/category/star-wars-the-old-republic">The Old Republic</a>. Not only am I personally really thrilled that we&#8217;re finally getting something, professionally I can&#8217;t get enough of that SWTOR.</li>
<li>The lads at 38 have told us that <a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/">we should see real news on Copernicus sometime in early summer</a>. I want their kickoff to be a huge splash, their content to be incredibly well-received, and their design to be absolutely inspired. I&#8217;ll be straight: I think they&#8217;ve got a long haul ahead of them. The fantasy genre is going to be hell and a half to enter as a direct competitor to WoW. But if they want to give it a try, who am I to stand in their way or do anything but cheerlead from the sidelines?</li>
<li>After one of my <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19796">favorite interviews of the year with two gents from Red 5</a>, I have been obsessed about getting more details on their game. I would absolutely love to know what the hell they&#8217;re doing down there. More than any other &#8216;dark&#8217; company right now, Red 5 is making the game that I&#8217;m desperate to explore. Here&#8217;s hoping they give us a bit more insight on their plans thiscoming year.</li>
<li>I&#8217;m greedy, I know, but <a href="http://www.mmognation.com/2007/08/13/face-the-nation-mike-obrien-and-jeff-strain/">I really want a look at Guild Wars 2</a> as well. It&#8217;s been more than a year <a href="http://www.mmognation.com/2007/08/14/arenanet-wrapup/">since Arena.net put out Eye of the North</a>, and GW2 was well along in development back in that point. While I completely understand why it&#8217;s not out yet, the tomb-like silence that we&#8217;ve seen from the company on the topic of their sequel to their groundbreaking title has been a bit unnerving. I really hope Arena will finally be able to throw back the curtain and give us a look at the goods.</li>
<li>Tons of success to my fellow MMO bloggers and podcasters, be they industry paragons like <a href="http://www.brokentoys.org/">Scott</a> or enthusiast juggernauts like Tim (<a href="http://blogs.chimpswithkeyboards.com/vanhemlock/">Van Hemlock</a>). While I know I don&#8217;t contribute a lot from this domain much any more, I&#8217;d like to think that the MMOblogosphere is a pretty darn special place to be hanging your hat. Here&#8217;s hoping it continues in 2009.</li>
<li>Continued good gaming vibes and personal connections between myself and my guilds! A year ago I was a boring-as-hell soloer, and now I have a community in all three of my primary MMOs! I hope that 2009 finds me growing even closer to the <a href="http://my.lotro.com/kinship-nimrodel-podcasters_of_bree/">Podcasters of Bree</a>, <a href="http://eq2players.station.sony.com/guilds/guild_profile.vm?guildId=2214101">Revelry and Honor</a>, and What Would Thrall Do.</li>
<li> The will, intelligence, writing skill, and patience required to run Massively.com. I&#8217;ll be honest, a year ago I never in a million years would have imagined I&#8217;d be running an MMO news site. It&#8217;s exactly, precisely what I&#8217;ve been working towards for the last few years and I feel incredibly lucky to be here. It&#8217;s hard, it&#8217;s challenging, it&#8217;s stressful, and to be honest it doesn&#8217;t pay that well. But it&#8217;s Massively, and I&#8217;ve got lots and lots of love.</li>
<li>The energy to recommit to doing the <a href="http://www.virginworlds.com/podcast.php?show=16&amp;ep=15">MMOG Nation Broadcast</a> &#8230; a podcast that should be returning soon!</li>
<li>And, of course, the dedication to keep the feed alive here at MMOG Nation.</li>
</ul>
<p>Feel free to drop in what presents you want from the industry next year in the comments.</p>
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		<title>Getting Cocky</title>
		<link>http://www.mmognation.com/2008/10/09/getting-cocky/</link>
		<comments>http://www.mmognation.com/2008/10/09/getting-cocky/#comments</comments>
		<pubDate>Thu, 09 Oct 2008 18:21:31 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Asides]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1315</guid>
		<description><![CDATA[It must be awesome to work in an entertainment studio run by a rich sports star. You don&#8217;t have to worry about the economy, the release of your game&#8217;s real name is still months away, and yet you still get to do interviews about the stuff you&#8217;re working on.
I imagine that sounded sarcastic, but I&#8217;m [...]]]></description>
			<content:encoded><![CDATA[<p>It must be awesome to work in an entertainment studio run by a rich sports star. You don&#8217;t have to worry about the economy, <a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/">the release of your game&#8217;s real name is still months away</a>, and yet you still get to do interviews about the stuff you&#8217;re working on.</p>
<p>I imagine that sounded sarcastic, but I&#8217;m honestly a little jealous. Still, <a href="http://www.wowinsider.com/2008/10/09/wow-insider-interviews-38-studios-brett-close-about-azeroth-adv">Brett Close&#8217;s interview with the folks at WoW Insider today</a> has me a &#8230; bit confused to be honest. See, they just bought up a newsletter service reporting on a competitor&#8217;s game. And they&#8217;re going to be giving us the service for free as an adjunct to their plans for their own game. Sounds okay &#8230; I guess.</p>
<p>But this is how Mr. Close starts off his discussion with the site:</p>
<blockquote><p><em><span style="font-weight: bold;">Copernicus is an MMO, right?  It&#8217;s a massively multiplayer game?</span></em></p>
<p><em>Correct. Not a standard MMO &#8212; it&#8217;s really what I would call a generation beyond anything that&#8217;s out there, so significantly different in a number of ways, but it would be a correct term to identify it as what you&#8217;d think an MMO would be.</em></p></blockquote>
<p>Isn&#8217;t Copernicus a fantasy game? And that would be a generation beyond &#8230; whatnow?</p>
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		<title>MMOGnosticating 2008</title>
		<link>http://www.mmognation.com/2007/12/30/mmognosticating-2008/</link>
		<comments>http://www.mmognation.com/2007/12/30/mmognosticating-2008/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 05:17:46 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[Carbine]]></category>
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		<category><![CDATA[DAoC]]></category>
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		<category><![CDATA[Funcom]]></category>
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		<category><![CDATA[Mythic Entertainment]]></category>
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		<category><![CDATA[Red 5]]></category>
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		<guid isPermaLink="false">http://www.mmognation.com/2007/12/30/mmognosticating-2008/</guid>
		<description><![CDATA[It&#8217;s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though &#8230; and in some ways maybe even bigger. As I did last year (relatively well, I might add) I&#8217;m going to try to call some shots. Again, I&#8217;m just a guy and this is all [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though &#8230; and in some ways maybe even bigger. <a href="http://www.mmognation.com/2006/12/30/mmognosticating-2007/">As I did last year</a> (<a href="http://www.mmognation.com/2007/12/29/how-did-i-do-2007/">relatively well</a>, I might add) I&#8217;m going to try to call some shots. Again, I&#8217;m just a guy and this is all in good fun. But I&#8217;ll keep myself honest: we&#8217;ll see how I did this time next year.</p>
<p>So then:</p>
<ol>
<li><strong>Is It Cold In Here or Is It Just Me?</strong> &#8211; <em>Wrath of the Lich King</em> won&#8217;t come out in 2008. We&#8217;ll have a firm release date (of early 2009) for the expansion by late summer, and there are as-yet-unannounced features slated for the content update. Blizzard has Hydralisks to fry this year.</li>
<li><strong>Nickel and Dime</strong> &#8211; The concept of RMT and microtransactions will continue to gain acceptance with North American gamers. This will be reflected commercially by further successes for <em>MapleStory</em> and Nexon&#8217;s other games in the US. Other companies will begin to consider alternatives to the flat subscription fee, even if outright RMT/microtransactions aren&#8217;t yet on the table. At least one newly announced game this year will feature a non-subscription schema.</li>
<li><strong>Call Me Agent Smith</strong> &#8211; <em>The Agency</em> is going to go over like gangbusters. A flat box fee with only microtransactions for further goodies is going to make a big impression &#8230; if it can make it out this year. Sometime mid-to-late summer would be perfect. This could even be one of the killer apps for the PS3 this year. Which is good, because it needs it. <em>FreeRealms</em>, on the other hand, is going to have a rough go of it. Without clear player understanding of what exactly this humor/fantasy MMOG thingie is, it&#8217;s going to take some time for it to take off.</li>
<li><strong>WAAAAUGH For the Win</strong> &#8211; <em>Warhammer</em> is also going to be a big hit &#8230; though it perhaps won&#8217;t be everything that EA is hoping for. Long-term MMOG fans are going to fall in love all over again just the same. By the end of the year the house that Jacobs built is going to be very happy for all the extra hard work they put in. <em>Conan</em> will be a much less resounding success. It&#8217;s not going to fail, but Funcom is going to end 2008 more than a little bit frustrated.</li>
<li><strong>Sunglasses At Night</strong> &#8211; The CCP/White Wolf game is going to be big news this year, as they announce the scope of the world. It&#8217;s not going to be everything that World of Darkness fans would have hoped for, but there will still be a lot of happy gothsicles.</li>
<li><strong>Out of Left Field</strong> &#8211; One of the newbie studios (Carbine, Red 5) is going to announce a project that will really excite and surprise Massive fans. 38 Studios will announce what they&#8217;re doing, and it won&#8217;t surprise anyone &#8230; but it will be somewhat interesting.</li>
<li><strong>Pushback</strong> &#8211; There&#8217;s going to be yet another major AAA title whose release date is pushed back to late in the year. One of the big games that we think is going to come out in 2008, won&#8217;t.</li>
<li><strong>The Age Gets Darker</strong> &#8211; WAR&#8217;s release will be a very dark day for the already dimly-lit <em>Ages of Camelot</em>. Their emulation of Mythic&#8217;s older game&#8217;s defining feature, coupled with a better PvE experience in essentially every way, will see a lot of players heading for the hills.</li>
<li><strong>The Legacy of McQuaid</strong> &#8211; At some point, <em>Vanguard</em> players are going to get tired of waiting around for &#8216;the good&#8217; to show up in their game. Expect to see some of Vanguard&#8217;s best features showing up in <em>EverQuest 2</em>.</li>
<li><strong>With the Brim Pulled Way Down Low</strong> &#8211; We&#8217;re going to see another live game close up shop this year, and an in-development title will slip into the unseen depths as well.</li>
<li><strong>Way To Cast</strong> &#8211; Another MMO dev or publisher will join Blizzard and SOE in making an official podcast.</li>
<li><strong>Coming of Age</strong> &#8211; <em>Tabula Rasa</em> is going to maintain a steady playerbase throughout the year as folks enjoy the new and exciting flavour. Turbine will continue to not report LOTRO&#8217;s subscription numbers, for a reason.</li>
<li><strong>Okay For Serious This Time</strong> &#8211; BioWare will announce what they&#8217;re making in Austin. For reals, guys. C&#8217;mon! :)</li>
</ol>
<p><strong>2008&#8217;s Winners:</strong> Warhammer Online, The Agency, MapleStory, New Studios</p>
<p><strong>2008&#8217;s Losers:</strong>  Dark Age of Camelot, Vanguard, Age of Conan</p>
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		<title>The SOE Brain Drain</title>
		<link>http://www.mmognation.com/2007/12/29/the-soe-brain-drain/</link>
		<comments>http://www.mmognation.com/2007/12/29/the-soe-brain-drain/#comments</comments>
		<pubDate>Sat, 29 Dec 2007 06:02:53 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Carbine]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[Perpetual]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Turbine]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/2007/12/29/the-soe-brain-drain/</guid>
		<description><![CDATA[Feelings in the blogosphere (and indeed in online gaming generally) towards Sony Online Entertainment are decidedly mixed. While they&#8217;ve made some amazing strides with EverQuest 2 and other titles under their umbrella, some folks are still left with a sour taste in their mouth over past stumbles. Whether griping over the Star Wars Galaxies NGE [...]]]></description>
			<content:encoded><![CDATA[<p>Feelings in the blogosphere (and indeed in online gaming generally) towards Sony Online Entertainment are decidedly mixed. While they&#8217;ve made some amazing strides with EverQuest 2 and other titles under their umbrella, some folks are still left with a sour taste in their mouth over past stumbles. Whether griping over the Star Wars Galaxies NGE or complaints going all the way back to the Verant days, people love to grind their axes on Sony&#8217;s mega-subsidiary.</p>
<p>So I&#8217;ve been kind of surprised that more of a big deal hasn&#8217;t been made of the talent drain the company has been undergoing for the past year or so. From high profile folks like Moorgard, Blackguard, and now Scott Hartsman to lower-level community folks, programmers, designers, and artists, there seems to be a general current of talented people flowing away from the monolith.</p>
<p>So why are people leaving the company? What&#8217;s prompting this trend? Is it very widespread and (more importantly for the players) what does it mean for their games? And, of course, you can&#8217;t help but wonder what this means for the industry in general. Or, at least, I can&#8217;t.<br />
<span id="more-748"></span><br />
The why is the easy part, of course. I don&#8217;t have anyone&#8217;s job offer in front of me, but it&#8217;s easy to make educated guesses. In high-profile cases like the former EQ community folks, small and well-funded studios probably used the &#8216;dumptruck full of money&#8217; argument. While I&#8217;m sure they were being well compensated by Sony, startups tend to be in that &#8216;long on cash, short of manpower&#8217; phase that makes for some crazy salary offers. Even without the big bucks, both high-profile and tireless trench-worker alike could easily be swayed by the allure of new blood. Why work for the man when someone is trying something new and different?</p>
<p>The trend of folks leaving is harder to pin down, but I think it&#8217;s a case of timing and (of course) World of Warcraft. But not directly; I don&#8217;t think WoW is making people leave SOE through any direct application. What WoW is doing is 1.) shaking the money trees to make it possible for startups to happen and 2.) training up rafts and rafts of designers/programmers/artists which will look good staffing up these new companies. SOE folks will get hired into the mix too, of course, because they don&#8217;t hire slouches over there. Then on the marketing page you can say stuff like &#8216;developed by veterans of seven different publishers&#8217;, or something like that.</p>
<p>The widespread nature of this trend is something I can&#8217;t speak to at all, but the departure of several high-profile folks says a few things clearly. Some less visible folks have also made their way to greener pastures, but how many &#8230; that&#8217;s why this is an editorial and not an article, you know?</p>
<p>What will this mean for their games? If this is general trend at the company, this could eventually lead to problems. Not because of lack of staffing, or of poor staff &#8230; but most likely from a lot of new staff. It takes time to train people in how to make these games, in some cases a loooong time. Every developer, producer, or CM they lose results in an intimidating training period for replacements. Enough of those and you could have some pushed release dates or unhappy players.</p>
<p>I definitely think that these departures are indicative of the industry in general. So far in the MMOG market the SOP has been for large publishers to release portfolios of AAA games, banking on the successful ones to shore up the ones that are less so. But all signs now point to that being a thing of the past. Auto Assault was canned outright, a choice NCsoft may not have made a few years ago. Perpetual&#8217;s explosion speaks volumes. SOE itself seems to be unaffected at the moment, but I think their decision to entertain alternative payment options for their upcoming games says a lot about the way the winds are blowing.</p>
<p>In the not-too-distant-future all these startups are going to be hatching their several-million-dollar eggs onto the MMOG scene. While most of us are spending time thinking about games like Warhammer, Conan, and <strike>BioWare&#8217;s game</strike> KOTORO, Carbine Studios, 38 Studios and Red 5 are doing seekrit things in the darkness. The folks that are going to make those games have to come from somewhere. The MMOG industry is finally getting to the point where there are plenty of talented workers with past MMOG releases on their resumes &#8230; and a lot of them work for those big publishers that these new kids are hoping to usurp.</p>
<p>That makes NCsoft, Blizzard, and SOE prime candidates for employee poaching. In fact, I actually imagine that SOE&#8217;s departures are only &#8216;notable&#8217; insofar as people have had names to attach to the departures. Folks hired away from the developers of Lineage or Final Fantasy XI aren&#8217;t going to be noticed as much as &#8216;names&#8217; like Blackguard.</p>
<p>So in the end, this isn&#8217;t really an &#8216;SOE Brain Drain&#8217;. It&#8217;s more of a trend of folks taking the chance to get in on the ground floor of the &#8216;next phase&#8217; of the MMO industry. While these departures may eventually have an effect on games from the big publishers, I think in the larger picture they&#8217;re indicative of industry growth. And that &#8230; in the long run &#8230; is a good thing for everybody.</p>
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		<title>What I Want For Christmas 2007</title>
		<link>http://www.mmognation.com/2007/12/23/what-i-want-for-christmas-2007/</link>
		<comments>http://www.mmognation.com/2007/12/23/what-i-want-for-christmas-2007/#comments</comments>
		<pubDate>Mon, 24 Dec 2007 04:21:30 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Arena.net]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Cryptic]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[Firefly]]></category>
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		<category><![CDATA[Massively]]></category>
		<category><![CDATA[Metaplace]]></category>
		<category><![CDATA[Mythic Entertainment]]></category>
		<category><![CDATA[Player POV]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[WAR]]></category>
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		<guid isPermaLink="false">http://www.mmognation.com/2007/12/23/what-i-want-for-christmas-2007/</guid>
		<description><![CDATA[Christmas is mostly about family and giving and all that stuff, but when it comes down to it we all have our eyes open for loot. It&#8217;s the time of year when we hope that the wrapped presents under the tree are exactly what we want. When miracles might just come true. Last year I [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mmognation.com/wp-content/uploads/2007/12/winterfest_200x290shkl.jpg" alt="Winterfest" title="Winterfest" align="right" />Christmas is mostly about family and giving and all that stuff, but when it comes down to it we all have our eyes open for loot. It&#8217;s the time of year when we hope that the wrapped presents under the tree are exactly what we want. When miracles might just come true. Last year I sat down and <a href="http://www.mmognation.com/2006/12/23/what-i-want-for-christmas/">worked out my list for Santa,</a> and I think it would be a shame if I didn&#8217;t do the same this year. Here&#8217;s what I want for my 2008 year in MMOGs:</p>
<ul>
<li>Something on <a href="http://fireflymmo.com/">the Firefly MMOG</a> &#8230; anything!</li>
<li>To find out what <a href="http://www.carbinestudios.com/">some of</a> <a href="http://www.38studios.com/">those new</a> <a href="http://www.red5studios.com/">MMOG startups</a> are doing, and (of course) more <a href="http://www.metaplace.com/">Metaplace</a> news.</li>
<li>A late-in-the-year launch of <a href="http://www.worldofwarcraft.com/wrath/">Lich King</a>. I&#8217;ve still got lots of stuff to do before then.</li>
<li>The dedication to <a href="http://www.mmognation.com/category/soe/eqii/">keep playing EQ2</a> until my fellow adventurers tire of Norrath. I&#8217;d really like to get to the Kunark content at some point, too.</li>
<li>A spectacular launch for <a href="http://www.warhammeronline.com/">Warhammer Online</a> and a Beta invite early in the new year. (Please, Mythic? I promise to play nice.)</li>
<li>Further success for my newest gig: <a href="http://www.massively.com/">Massively</a>!</li>
<li>A successful (first annual) <a href="http://www.gdconf.com/conference/wim.htm">Worlds in Motion Summit</a>.</li>
<li>Even *more* acceptance of MMOGs by mainstream society. I&#8217;ve gotten my <a href="http://www.massively.com/2007/12/06/the-most-influential-mmog-moments/">Toyota commercial</a> and <a href="http://www.massively.com/2007/11/20/mr-t-and-william-shatner-appear-in-wow-commercials/">Mr. T&#8217;s night elf mohawk</a> already. Top that.</li>
<li>I&#8217;m still waiting for the second episode of <a href="http://www.myndflame.com/">Illegal Danish</a>, and now I&#8217;m waiting on <a href="http://mmovie.voig.com/">MMOvie</a> also. I could use some more of <a href="http://www.youtube.com/profile?user=wasteofaces">Snacky&#8217;s Journal</a>, too.</li>
<li>Announcements for the new games from <a href="http://www.gamesindustry.biz/content_page.php?aid=9422">Square/Enix</a> and <a href="http://www.massively.com/2007/12/07/first-official-confirmation-of-new-blizzard-mmo/">Blizzard</a> &#8230; and for the love of all that is holy, just cop to <a href="http://www.massively.com/tag/KOTORO/">KOTORO</a>, BioWare!</li>
<li>A sense of what <a href="http://wiki.guildwars.com/wiki/Guild_Wars_2">Guild Wars 2</a> will bring us; 2007 made me a huge fan of Arena.net&#8217;s original.</li>
<li>The dedication to keep the RSS feed smoking here on MMOG Nation.</li>
</ul>
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