Archive for the 'NCSoft' Category

Why Developers Should Treat Players Like Zoo Animals

April 23rd, 2008 | Category: CoH/CoV, Design, EQII, WoW

Or: Why I can’t wait to play Valve’s first MMO.

I was sitting in my hotel in San Diego earlier this year, pondering a blog post and the day’s events. The sun was on the horizon and to keep the back of my mind occupied I popped on the television. Watching cable TV is a rare treat for me. Primarily I watch specific TV shows via iTunes or Netflix, so channel surfing is really only something I do for the 30 minutes or so I’m on the elliptical at the gym.

Animal Planet, Discovery, and other channels sometimes run shows on zookeeping or zoo design, and I just can’t get enough of that stuff. What can I say, I like animals and how stuff gets put together? In any case, that San Diego evening I entertained myself by occasionally looking up to see a hippo being fed or a bear cave being cleaned.

The thing of it is, in some ways those zoo animals have it better off than your average MMO player. I’m not just talking about free food and no rent - I’m talking about enrichment activities.

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Friday Film: Boundin’

April 04th, 2008 | Category: CoH/CoV, FridayFilm, WoW

This week the Friday films are all about traveling. First up we’ve got a quick clip of Jacob’s Ladder, my faithful City of Heroes character, as he makes his way through the troubled streets of Paragon City. Then there’s a pair of clips from the first night Blizzard opened up the Arena server (on the 1st). It was bedlam and chaos as people waited forever to get into Arena events - mostly PvPing each other to pass the time.

The last clip comes with a story. In it you’ll see Grodin, my Dwarven Paladin, fighting with Arakkoa in Hellfire Peninsula. I shut off FRAPS’ video capture just a second before another birdman rushed my character. He was joined by one of those blasted owls, and the fight was really on. I held my own for a bit, took out the birdman, but it was quickly obvious I was going to lose to the owl. So I did what any self-respecting pally would do: I bubbled and ran, down into a cave I’d partially cleared out along the chasm’s floor. Unfortunately as I ran I managed to pull another Arakkoa. I healed a bunch but I was OOM and I was sure I was done for. At this point I was quite a ways away from the owl’s spawn, so I backed up some more hoping he’d de-aggro and leave me alone. All of a sudden there was a burst of light, and I was at full health and mana. I whipped out the big guns and dropped both of the mobs in no time flat.

I realized, as I stood there over the corpses, that I’d dinged. And not just any ding - an exploration ding. By backing up just that bit farther I’d gotten the XP gift for finding the Den of Haal’esh proper, leveled up, and had my health/mana restored. Hilarious. An instant from death and I’m saved by a lousy 1000 xp or so. Priceless, and one of the many reasons I play these games!

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Massive Tidbits

March 12th, 2008 | Category: Asides, CoH/CoV, LOTRO, Massively, Vanguard, WoW

Vanguard GryphonA bunch of truly fantastic news and features have gone across WoW Insider and Massivley in the last few days. I had to share me some love:

  • A wrapup of the pounding that cross-gender ‘research’ took at the hands of Bartle and the Freeman.  I particularly liked the comments on Raph’s blog; almost nothing from him and several really nice retorts from the peanut gallery.
  • Will Dobson put together a fantastic look at the Spring Festival going on over in LOTRO. It’s not only interesting and informative but a great chance to show off our new gallery software. Nice!
  • The WoW Insider team headed to the Tourney test realm and came away with some amazing stuff. Amanda Miller has a writeup of the events, but you really have to check out the gallery of their experiences. I want to ride a giant Raven Lord!
  • A FANTASTIC announcement from NCsoft as they unveil the beginnings of Issue 12 for City of Heroes. I really love the sound of this content - definitely going to have to check it out. In fact, talking it over with the EQ2 group, it sounds like CoH might be our next destination once we hit max level sometime near the end of this year.
  • I remember seeing the flying mounts at the end of Vanguard Beta over a year ago now, and only now are they getting put into the game. A little sad, but still great news for the players who have been waiting patiently for this content to drop. Game Update 4 is live!
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Five Reasons Sci-Fi Pwns Fantasy

January 30th, 2008 | Category: AO, Assault, Design, Industry, Planet, SWG, TR

SkullSo here’s the deal: I’m a godless, soulless, technocratic transhumanist. Comments I’ve made in previous posts may have hinted at my love for technology. I like fantasy fine, yeah. It’d double coded, magic is all wonderful; I love World of Warcraft. All these things are fine.

Ultimately, though, my love has been for science fiction since I was a wee tot. Heinlein, Aasimov, Clarke, Stephenson, Gibson … these are the folks that I think of when I go to my happy reading place. As has been noted many times by NPD sales, developers, and money-men, I’m in the minority. Apparently the idea of surgically implanting a stainless steel port into your skull, in order more easily connect with a computer, is something not everyone enjoys. In space no one can hear you scream, and it’s hard to love a robot.

I’m tired of it. The Sci-fi ‘niche’ is a fantastic venue for creative thinking, and it’s an incredibly evocative milieu for gaming. Here are my five reasons why science fiction makes for a better setting than fantasy …

Update: Welcome io9 readers! Make sure to check out Grimwell’s fantasy-oriented response to this post, and my podcast followup to get the full discussion.

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MMOGnosticating 2008

It’s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though … and in some ways maybe even bigger. As I did last year (relatively well, I might add) I’m going to try to call some shots. Again, I’m just a guy and this is all in good fun. But I’ll keep myself honest: we’ll see how I did this time next year.

So then:

  1. Is It Cold In Here or Is It Just Me? - Wrath of the Lich King won’t come out in 2008. We’ll have a firm release date (of early 2009) for the expansion by late summer, and there are as-yet-unannounced features slated for the content update. Blizzard has Hydralisks to fry this year.
  2. Nickel and Dime - The concept of RMT and microtransactions will continue to gain acceptance with North American gamers. This will be reflected commercially by further successes for MapleStory and Nexon’s other games in the US. Other companies will begin to consider alternatives to the flat subscription fee, even if outright RMT/microtransactions aren’t yet on the table. At least one newly announced game this year will feature a non-subscription schema.
  3. Call Me Agent Smith - The Agency is going to go over like gangbusters. A flat box fee with only microtransactions for further goodies is going to make a big impression … if it can make it out this year. Sometime mid-to-late summer would be perfect. This could even be one of the killer apps for the PS3 this year. Which is good, because it needs it. FreeRealms, on the other hand, is going to have a rough go of it. Without clear player understanding of what exactly this humor/fantasy MMOG thingie is, it’s going to take some time for it to take off.
  4. WAAAAUGH For the Win - Warhammer is also going to be a big hit … though it perhaps won’t be everything that EA is hoping for. Long-term MMOG fans are going to fall in love all over again just the same. By the end of the year the house that Jacobs built is going to be very happy for all the extra hard work they put in. Conan will be a much less resounding success. It’s not going to fail, but Funcom is going to end 2008 more than a little bit frustrated.
  5. Sunglasses At Night - The CCP/White Wolf game is going to be big news this year, as they announce the scope of the world. It’s not going to be everything that World of Darkness fans would have hoped for, but there will still be a lot of happy gothsicles.
  6. Out of Left Field - One of the newbie studios (Carbine, Red 5) is going to announce a project that will really excite and surprise Massive fans. 38 Studios will announce what they’re doing, and it won’t surprise anyone … but it will be somewhat interesting.
  7. Pushback - There’s going to be yet another major AAA title whose release date is pushed back to late in the year. One of the big games that we think is going to come out in 2008, won’t.
  8. The Age Gets Darker - WAR’s release will be a very dark day for the already dimly-lit Ages of Camelot. Their emulation of Mythic’s older game’s defining feature, coupled with a better PvE experience in essentially every way, will see a lot of players heading for the hills.
  9. The Legacy of McQuaid - At some point, Vanguard players are going to get tired of waiting around for ‘the good’ to show up in their game. Expect to see some of Vanguard’s best features showing up in EverQuest 2.
  10. With the Brim Pulled Way Down Low - We’re going to see another live game close up shop this year, and an in-development title will slip into the unseen depths as well.
  11. Way To Cast - Another MMO dev or publisher will join Blizzard and SOE in making an official podcast.
  12. Coming of Age - Tabula Rasa is going to maintain a steady playerbase throughout the year as folks enjoy the new and exciting flavour. Turbine will continue to not report LOTRO’s subscription numbers, for a reason.
  13. Okay For Serious This Time - BioWare will announce what they’re making in Austin. For reals, guys. C’mon! :)

2008’s Winners: Warhammer Online, The Agency, MapleStory, New Studios

2008’s Losers: Dark Age of Camelot, Vanguard, Age of Conan

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How Did I Do, 2007?

Almost exactly a year ago I put down some predictions for the year in Massive games. It’d be cheating if I didn’t grade myself, so that’s what I’m going to do here, looking back at my 2006 MMOGnostications. This will be a pass/fail test, class … pens at the ready!

Burning Problems - The launch of the expansion to World of Warcraft is going to cause Blizzard bigtime headaches.

Buzz! Bigtime wrong. The launch went almost flawlessly, and despite the huge impact it has had on the life of raiders WoW rolls along unbowed and unbroken. I always thought the expansion was going to be good, but I expected Blizzard to have problems similar to the game’s initial launch. Instead, big blue learned its lessons and scored a customer relations coup.

That Not So Fresh Feeling - At least one of the MMOGs slated to launch this year is going to end up being kind of a stinker.

Ding! This was kind of one of my ’safety’ options, but it came very much true nonetheless. Vanguard was a huge letdown for expectant fans, and the SOE team is still doing overtime work to make the ship sail in a straight line.

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The SOE Brain Drain

December 29th, 2007 | Category: 38 Studios, Blizzard, Carbine, Industry, KotakuSplice, NCSoft, Perpetual, Red 5, SOE, Turbine, WoW

Feelings in the blogosphere (and indeed in online gaming generally) towards Sony Online Entertainment are decidedly mixed. While they’ve made some amazing strides with EverQuest 2 and other titles under their umbrella, some folks are still left with a sour taste in their mouth over past stumbles. Whether griping over the Star Wars Galaxies NGE or complaints going all the way back to the Verant days, people love to grind their axes on Sony’s mega-subsidiary.

So I’ve been kind of surprised that more of a big deal hasn’t been made of the talent drain the company has been undergoing for the past year or so. From high profile folks like Moorgard, Blackguard, and now Scott Hartsman to lower-level community folks, programmers, designers, and artists, there seems to be a general current of talented people flowing away from the monolith.

So why are people leaving the company? What’s prompting this trend? Is it very widespread and (more importantly for the players) what does it mean for their games? And, of course, you can’t help but wonder what this means for the industry in general. Or, at least, I can’t.
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