Archive for the 'NCSoft' Category
On AAA Fantasy MMOs as ‘Solved Problems’
A while back Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but I do want to clarify something that Steve links into. He says, “So if these guys are so smart, and if making a AAA epic fantasy MMO is a solved problem, then why did so many games have a rough year in 2008?”
“Making a AAA fantasy game is a solved problem” is something I said in my 2008 MMO wrapup on Gamasutra, and it’s something I’ve said frequently in the past. And I mean it. AAA fantasy games are ‘solved’, the formulae is complete, development and iteration on that particular niche of the niche market can stop now.
I never said anything about making one being easy.
19 commentsMMOGnosticating 2009 (vBlog style)
Instead of the usual enormous blog post (which I used both in 2007 and 2006) I decided to take a different tack this year. Below are embedded a pair of videos running down my thoughts on the upcoming year. Enjoy!
How did I do, 2008?
A year ago, at the close of 2007, I threw out some prognostications about the coming 12 months. Those months have now passed and it’s time to pay the piper. Just as with last year I’m going to grade my predictions on a straight pass/fail basis; percentages are for actuarials.
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Why NCsoft Closed Tabula Rasa
We all know why NC decided to closed TR, there’s no deep mysteries there: not enough people. Too much money spent, too little reward, and embarrassment all around for what turned out to be a bad call on the Garriott brothers. Who could have known? Two years ago when I wrote about Richard’s ‘post-relaunch’ talk at GDC everyone was entirely optimistic, and I even though it had a chance as of the end of 2007. So, the reasons behind NC’s closing decision aren’t obscured.
What is obscured, or was for me at least, was the context. The conditions under which they made that decision. The realities of the rest of the world vs. our little bubble of online gaming here in the states. Within that bubble I float in a particularly small subpocket of like-minded, passionate gamers with a love for all things online. The context around me is frustration, annoyance, and generally surly attitudes about what we see as the abuse of a perfectly valid community.
3 commentsCatching up with MMOG Nation
It’s been a long week and a half for me. My wife had surgery on the 26th (day before Thanksgiving, yay!), and it’s been a slow recovery process. We’ve had fits and starts, and a bunch of bumps along the way. Just keeping her happy, me sane, and Massively rolling during a week of seemingly non-stop MMO news and drama was … challenging.
So, my first December 08 post falls on the 6th. So it goes. That said, I want to do a little bit of catching up. Because, like I said, busy week.
- Tabula Rasa’s closure is pretty well BS. Sorry, I know I should be more politik about it, but that’s why this is my personal site and not my responsible-day-job site. I appreciate that they have business needs and all that kinda jazz, but guess what? I’m a player. I don’t have to care about their bottom line. The herculean efforts of the team to put out new patches, introduce new content, and encourage community behaviors at the end of days just proves to me that this is a collection of people which deserves to survive.
- Colin Brennan took them to task opinion-style on Massively for TR’s closure, and we got nothing but hell from it from people on both sides of the fence. I particularly didn’t appreciate this post from Lum; we talked via email and I guess I feel a little better about it. I perpetually live in a state of ‘you can’t please everybody’, but this issue was more like ‘damned if you do, damned if you don’t.
- Good idea: Own up to the fact that one of your core game elements needs some fixing. As I’ve argued here in the past, these games simply cannot be released 100% perfect. If you couch it to the community in the right framework, they’ll be unhappy but understanding. Bad idea: Let your creative director bitch out the guy that made the mistake in front of the entire fucking internet. I’m sorry, I respect Mr. Barnett – as I’ve said here in the past – but come on. I disagree with Lum’s opinion on one point: it was at no point funny. I may not have had any formal management training, but I know one bottom-line concept pretty well already – you don’t make someone into an example. Ever. It’s not funny, it’s not cool, and it inspires people to, um, hate you. Anyone want to take a guess as to how long Colin’s going to stay with Mythic after this?
- In a week with so much bad news, it was great to see Darkfall and Chronicles of Spellborn moving forward after their lengthy development stalls. City of Heroes Issue 13, also? Awesome, completely. They’ve reinstated all the lapsed accounts this weekend if you’re looking for something to do.
- I’ve been struggling with the WoW vs. LotRO issue a lot. My ‘Monday evening’ character has turned into something of a going concern with me. I’m going to talk a lot more about this in the next few days, but … yeah, Turbine has a lot of respect from me.
Donning a Cape for a ‘Cast
This past weekend I actually sat in on two more podcasts. A sickness: I has it. I blame Brent. In any case, the Limited Edition blokes were kind enough to invite me on for a chat about DC Universe Online. Along the way we talk about the closure of Tabula Rasa, comic books (of course), and the beauty of cartoons.
Comments are off for this postHot off the tail of our Bioware interview last time on Limited Edition we are joined by Michael Zenke from Massively, MMOGNation and also part of the VirginWorlds Collective to discuss DC Universe Online. We invited Michael to join us as the content on DCUO from massively has been outstanding and we could think of no-one more qualified to do it justice.
The added bonus that comes with Michael is that he loves comic books. We chat about what we have been playing, reading, cartoons and the end of Tabula Rasa.
Tabula Rasa to Close
It is with regret that we must announce that Tabula Rasa will end live service on February 28, 2009. Before we end the service, we’ll make Tabula Rasa servers free to play starting on January 10, 2009.
We can assure you that through the next couple of months we’ll be doing some really fun things in Tabula Rasa, and we plan to make staying on a little longer worth your while. For more details about what we are doing for Tabula Rasa players, please click here. Stay tuned for more information. We thank you for your loyal support of the game and encourage you to take us up on the benefits we’re offering Tabula Rasa players.
Damn it.
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