Archive for the 'TR' Category

On AAA Fantasy MMOs as ‘Solved Problems’

January 26th, 2009 | Category: 38 Studios, Agency, Champions, Conan, DCUO, FreeRealms, Industry, STO, SWTOR, TR, WAR, WoW

A while back Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but I do want to clarify something that Steve links into. He says, “So if these guys are so smart, and if making a AAA epic fantasy MMO is a solved problem, then why did so many games have a rough year in 2008?”

“Making a AAA fantasy game is a solved problem” is something I said in my 2008 MMO wrapup on Gamasutra, and it’s something I’ve said frequently in the past. And I mean it. AAA fantasy games are ‘solved’, the formulae is complete, development and iteration on that particular niche of the niche market can stop now.

I never said anything about making one being easy.

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How did I do, 2008?

A year ago, at the close of 2007, I threw out some prognostications about the coming 12 months. Those months have now passed and it’s time to pay the piper. Just as with last year I’m going to grade my predictions on a straight pass/fail basis; percentages are for actuarials.
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Why NCsoft Closed Tabula Rasa

December 24th, 2008 | Category: NCSoft, TR

trtowerWe all know why NC decided to closed TR, there’s no deep mysteries there: not enough people. Too much money spent, too little reward, and embarrassment all around for what turned out to be a bad call on the Garriott brothers. Who could have known? Two years ago when I wrote about Richard’s ‘post-relaunch’ talk at GDC everyone was entirely optimistic, and I even though it had a chance as of the end of 2007. So, the reasons behind NC’s closing decision aren’t obscured.

What is obscured, or was for me at least, was the context. The conditions under which they made that decision. The realities of the rest of the world vs. our little bubble of online gaming here in the states. Within that bubble I float in a particularly small subpocket of like-minded, passionate gamers with a love for all things online. The context around me is frustration, annoyance, and generally surly attitudes about what we see as the abuse of a perfectly valid community.

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Catching up with MMOG Nation

December 06th, 2008 | Category: Industry, LOTRO, NCSoft, TR, Turbine

It’s been a long week and a half for me. My wife had surgery on the 26th (day before Thanksgiving, yay!), and it’s been a slow recovery process. We’ve had fits and starts, and a bunch of bumps along the way. Just keeping her happy, me sane, and Massively rolling during a week of seemingly non-stop MMO news and drama was … challenging.

So, my first December 08 post falls on the 6th. So it goes. That said, I want to do a little bit of catching up. Because, like I said, busy week.

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Donning a Cape for a ‘Cast

November 24th, 2008 | Category: DCUO, Podcasts, SOE, TR

This past weekend I actually sat in on two more podcasts. A sickness: I has it. I blame Brent. In any case, the Limited Edition blokes were kind enough to invite me on for a chat about DC Universe Online. Along the way we talk about the closure of Tabula Rasa, comic books (of course), and the beauty of cartoons.

Limited Edition #7

Hot off the tail of our Bioware interview last time on Limited Edition we are joined by Michael Zenke from MassivelyMMOGNation and also part of the VirginWorlds Collective to discuss DC Universe Online. We invited Michael to join us as the content on DCUO from massively has been outstanding and we could think of no-one more qualified to do it justice.

The added bonus that comes with Michael is that he loves comic books. We chat about what we have been playing, reading, cartoons and the end of Tabula Rasa.

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Tabula Rasa to Close

November 21st, 2008 | Category: NCSoft, TR

It is with regret that we must announce that Tabula Rasa will end live service on February 28, 2009. Before we end the service, we’ll make Tabula Rasa servers free to play starting on January 10, 2009.

We can assure you that through the next couple of months we’ll be doing some really fun things in Tabula Rasa, and we plan to make staying on a little longer worth your while. For more details about what we are doing for Tabula Rasa players, please click here. Stay tuned for more information. We thank you for your loyal support of the game and encourage you to take us up on the benefits we’re offering Tabula Rasa players.

Damn it.

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Five Reasons Sci-Fi Pwns Fantasy

January 30th, 2008 | Category: AO, Design, Industry, Planet, SWG, TR

SkullSo here’s the deal: I’m a godless, soulless, technocratic transhumanist. Comments I’ve made in previous posts may have hinted at my love for technology. I like fantasy fine, yeah. It’d double coded, magic is all wonderful; I love World of Warcraft. All these things are fine.

Ultimately, though, my love has been for science fiction since I was a wee tot. Heinlein, Aasimov, Clarke, Stephenson, Gibson … these are the folks that I think of when I go to my happy reading place. As has been noted many times by NPD sales, developers, and money-men, I’m in the minority. Apparently the idea of surgically implanting a stainless steel port into your skull, in order more easily connect with a computer, is something not everyone enjoys. In space no one can hear you scream, and it’s hard to love a robot.

I’m tired of it. The Sci-fi ‘niche’ is a fantastic venue for creative thinking, and it’s an incredibly evocative milieu for gaming. Here are my five reasons why science fiction makes for a better setting than fantasy …

Update: Welcome io9 readers! Make sure to check out Grimwell’s fantasy-oriented response to this post, and my podcast followup to get the full discussion.

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