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	<title>MMOG Nation &#187; Agency</title>
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		<title>On AAA Fantasy MMOs as &#8216;Solved Problems&#8217;</title>
		<link>http://www.mmognation.com/2009/01/26/on-aaa-fantasy-mmos-as-solved-problems/</link>
		<comments>http://www.mmognation.com/2009/01/26/on-aaa-fantasy-mmos-as-solved-problems/#comments</comments>
		<pubDate>Mon, 26 Jan 2009 15:22:22 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Champions]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[STO]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[TR]]></category>
		<category><![CDATA[WAR]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1673</guid>
		<description><![CDATA[A while back Steve Danuser put up a post weighing in on the fate of Tabula Rasa. His was but one of many, with Scott, Damion, Eric, and Adam all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but [...]]]></description>
			<content:encoded><![CDATA[<p>A while back Steve Danuser put up a post <a href="http://www.mobhunter.com/?p=398">weighing in on the fate of Tabula Rasa</a>. His was but one of many, with <a href="http://www.brokentoys.org/2009/01/16/perspectives/">Scott</a>, <a href="http://www.zenofdesign.com/2009/01/25/niche/">Damion</a>, <a href="http://www.eldergame.com/2009/01/19/hope-is-not-a-strategy/">Eric</a>, and <a href="http://t-machine.org/index.php/2009/01/16/we-need-to-talk-about-tabula-rasa-when-will-we-talk-about-tabula-rasa/">Adam</a> all putting in their two cents as well. I can’t hope to add anything to this discussion that hasn’t already been mulled by these guys, but I do want to clarify something that Steve links into. He says, <em>“So if these guys are so smart, and if making a AAA epic fantasy MMO is a solved problem, then why did so many games have a rough year in 2008?” </em></p>
<p>“Making a AAA fantasy game is a solved problem” is something <a href="http://www.gamasutra.com/php-bin/news_index.php?story=21613">I said in my 2008 MMO wrapup on Gamasutra</a>, and it’s something I’ve said frequently in the past. And I mean it. AAA fantasy games are ‘solved’, the formulae is complete, development and iteration on that particular niche of the niche market can stop now.</p>
<p>I never said anything about making one being easy.</p>
<p><span id="more-1673"></span>In fact, I’d probably be one of the last guys on the face of the planet to tell you anything associated with making an MMO is easy. I’ve never helped make one, I’m not a designer, but I definitely have had a lot of opportunities to see how challenging, strenuous, and sometimes soul-crushing it is to hew one of these beasts from the raw energies of human creativity.</p>
<p>When I said AAA fantasy games are a ‘solved’ problem, I mean purely from the design point of view. World of Warcraft is a niche fantasy title with simply enormous appeal. The mix of PvE, PvP, dungeons, instances, etc. etc is … if not perfect, then good enough for government work. At this particular place and time, I simply don’t see the market need for another huge-budgeted fantasy MMO. That niche is ‘filled’, and any new products trying to break into that niche will have an almost-impossible obstacle to overcome.</p>
<p>The problem with my outlook here, which you’ve probably already spotted, is that timeframes when you’re talking MMOs is always problematic. When the average MMO can take 3+ years to make, you’ve always got to be looking out ahead of where the market is right now. The games in development right now were probably kicked off after about two years of WoW; think about the huge difference in World of Warcraft’s design between 2006 and 2009. That’s a lot of supposition to make. And some suppositions from that timeframe haven’t paid off.</p>
<p>Warhammer and Conan were both made looking “beyond WoW”, with the hope and assumption that World of Warcraft players would want something kind of like what they’d already played, “but different”. Despite what their PR may have been, both of those titles were direct runs at WoW’s niche, and they both failed to achieve their goals as set out by the developers.</p>
<p>That said, I believe WAR is in a good position to grow based on the team’s extraordinary skill, dedication, and the very strong IP the game is rooted into. I worry about Conan. A lot.</p>
<p>All of this is the basis for my statement that AAA Fantasy games are ‘solved’, and simply reinforces my opinion that MMO developers should be seeking out a new niche in the market. Superhero MMOs are already on the move, with three different games vying for the position as pre-eminent title. That level of competition (something fantasy MMOs have had all along) is something I think will be extremely healthy for that genre.</p>
<p>Sci-fi has suffered mightily since the genre blossomed, but we’re now seeing a bunch of titles on the horizon that look like they’ll finally give that respectable storytelling milieu its due. The Old Republic is the obvious one, of course, but everything from Jumpgate Evolution to Star Trek Online has a chance to offer up that ‘perfect fit’. There are quite a few ‘real world’ MMOs in the works as well, and the free-to-play space is carving out niches AAA players didn’t even think about a few years back. A penguin MMO, a cartoon MMO, puzzle MMOs … it’s a cornucopia of goodness.</p>
<p>This, all this stuff above, is healthy. What SOE is doing (Free Realms, Agency, DCUO), what Cryptic is doing (Champions, Star Trek), is healthy. Even NCsoft (bless em’) made Tabula Rasa with the expectation that moving away from AAA fantasy was the right thing to do.</p>
<p>If you’re currently making a AAA fantasy MMO right now, my apologies if I’m offending you. Perhaps your game will be the one that gives that innovative twist on the MMO platform, pulls the rug out from under WoW, and ushers in a new era of multi-mmo supremacy.</p>
<p>Were I a betting man, though, I’d pass on that wager. World of Warcraft isn’t a game anymore. It’s a hobby, it’s a genre unto itself, it’s a culture … it’s an institution. And (at least in the short term) the house always wins.</p>
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		<title>MMOGnosticating 2009 (vBlog style)</title>
		<link>http://www.mmognation.com/2009/01/01/mmognosticating-2009-vblog-style/</link>
		<comments>http://www.mmognation.com/2009/01/01/mmognosticating-2009-vblog-style/#comments</comments>
		<pubDate>Thu, 01 Jan 2009 22:08:41 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Champions]]></category>
		<category><![CDATA[CoH/CoV]]></category>
		<category><![CDATA[Community]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[RMT]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[WAR]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1633</guid>
		<description><![CDATA[Instead of the usual enormous blog post (which I used both in 2007 and 2006) I decided to take a different tack this year. Below are embedded a pair of videos running down my thoughts on the upcoming year. Enjoy!






]]></description>
			<content:encoded><![CDATA[<p>Instead of the usual enormous blog post (which I used both in <a href="http://www.mmognation.com/2007/12/30/mmognosticating-2008/">2007</a> and <a href="http://www.mmognation.com/2006/12/30/mmognosticating-2007/">2006</a>) I decided to take a different tack this year. Below are embedded a pair of videos running down my thoughts on the upcoming year. Enjoy!<br />
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</center></p>
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		<title>How did I do, 2008?</title>
		<link>http://www.mmognation.com/2008/12/29/how-did-i-do-2008/</link>
		<comments>http://www.mmognation.com/2008/12/29/how-did-i-do-2008/#comments</comments>
		<pubDate>Tue, 30 Dec 2008 05:00:11 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Agency]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Carbine]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Mythic Entertainment]]></category>
		<category><![CDATA[NCSoft]]></category>
		<category><![CDATA[Nexon]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[TR]]></category>
		<category><![CDATA[Turbine]]></category>
		<category><![CDATA[Vanguard]]></category>
		<category><![CDATA[WAR]]></category>
		<category><![CDATA[WhiteWolf]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1614</guid>
		<description><![CDATA[A year ago, at the close of 2007, I threw out some prognostications about the coming 12 months. Those months have now passed and it&#8217;s time to pay the piper. Just as with last year I&#8217;m going to grade my predictions on a straight pass/fail basis; percentages are for actuarials.

Wrath of the Lich King won’t [...]]]></description>
			<content:encoded><![CDATA[<p>A year ago, <a href="http://www.mmognation.com/2007/12/29/how-did-i-do-2007/">at the close of 2007</a>, I threw out some prognostications about the coming 12 months. Those months have now passed and it&#8217;s time to pay the piper. <a href="http://www.mmognation.com/2008/12/29/how-did-i-do-2008/">Just as with last year</a> I&#8217;m going to grade my predictions on a straight pass/fail basis; percentages are for actuarials.<br />
<span id="more-1614"></span></p>
<blockquote><p><em>Wrath of the Lich King won’t come out in 2008.</em></p></blockquote>
<p><em></em></p>
<p>So. Not a good start here. Fail. But I will point out that I wasn&#8217;t alone in thinking this would be the case. Plus, I&#8217;m really glad it did come out. Good stuff, and nice job Blizz.</p>
<blockquote><p><em>The concept of RMT and microtransactions will continue to gain acceptance with North American gamers. This will be reflected commercially by further successes for MapleStory and Nexon’s other games in the US.</em></p></blockquote>
<p><em></em></p>
<p>Big pass. <a href="http://www.massively.com/2008/09/22/agdc08-why-free-to-play-doesnt-mean-free-or-easy-money/">Nexon was big business this year</a>, and MT made big inroads with a bunch of different games already out.</p>
<blockquote><p><em>Other companies will begin to consider alternatives to the flat subscription fee, even if outright RMT/microtransactions aren’t yet on the table. At least one newly announced game this year will feature a non-subscription schema.</em></p></blockquote>
<p><em></em></p>
<p>I&#8217;m going to say this is like a double-pass. If that&#8217;s possible. SOE&#8217;s Station Cash service is a big &#8216;alternative to the fat subscription fee&#8217;, as is NCsoft&#8217;s adoption of its own cash system and City of Heroes Boosters. SWTOR&#8217;s non-subscription schema definitely counts for that last point.</p>
<blockquote><p><em>The Agency is going to go over like gangbusters &#8230; FreeRealms, on the other hand, is going to have a rough go of it.</em></p></blockquote>
<p><em></em></p>
<p>I&#8217;m going to call this a fail. Obviously Agency didn&#8217;t come out this year, and Free Realms looks better and better every time I see it. Just the same, I think SOE still has its work cut out for it making gamers and non-gamers understand what these titles are &#8216;about&#8217;.</p>
<blockquote><p><em>Warhammer is also going to be a big hit, though it perhaps won’t be everything that EA is hoping for &#8230; Conan will be a much less resounding success. It’s not going to fail, but Funcom is going to end 2008 more than a little bit frustrated.</em></p></blockquote>
<p><em></em></p>
<p>I&#8217;m going to call this a pass. Obviously my hopes for Warhammer haven&#8217;t gone quite as far as I would have liked, but I think I was pretty close there. And my sense that Conan wouldn&#8217;t do as well as Warhammer has, I think, borne out.</p>
<blockquote><p><em>The CCP/White Wolf game is going to be big news this year.</em></p></blockquote>
<p><em></em></p>
<p>Aherm. Fail. That said, the more I think about the possibilities of CCP&#8217;s experience with a one-world/one-server game applied to a non-space game the more excited I get. I&#8217;d really like to see what a game with avatars in a one-server space would look like.</p>
<blockquote><p><em>One of the newbie studios (Carbine, Red 5) is going to announce a project that will really excite and surprise Massive fans. 38 Studios will announce what they’re doing, and it won’t surprise anyone … but it will be somewhat interesting.</em></p></blockquote>
<p><em></em></p>
<p>Fail. But, again, we have big and tantalizing hints about what&#8217;s coming down the pipe from these companies. Big things on the horizon.</p>
<blockquote><p><em>There’s going to be yet another major AAA title whose release date is pushed back to late in the year. One of the big games that we think is going to come out in 2008, won’t.</em></p></blockquote>
<p><em></em></p>
<p>WAR was slated for early 08 and got pushed back, so ding there. There were a number of games loosely slated for 08 that have slid to 09, so I&#8217;m going to call this a total success.</p>
<blockquote><p><em>At some point, Vanguard players are going to get tired of waiting around for ‘the good’ to show up in their game. Expect to see some of Vanguard’s best features showing up in EverQuest 2. </em></p></blockquote>
<p><em></em></p>
<p>I&#8217;m going to give myself a half-point for this. I don&#8217;t think there&#8217;s been a mass exodus from Vanguard or anything, but I&#8217;m told by Karen that my point about features migrating to EQ2 was pretty spot on.</p>
<blockquote><p><em>We’re going to see another live game close up shop this year, and an in-development title will slip into the unseen depths as well.</em></p></blockquote>
<p><em></em></p>
<p>Well. Shit. Right on both. TR is closing up, Hellgate slid beneath the waves, and Mythos (among others) went the way of the dodo. Pass.</p>
<blockquote><p><em>Another MMO dev or publisher will join Blizzard and SOE in making an official podcast. </em></p></blockquote>
<p><em></em></p>
<p>Pass. NCsoft has one now too.</p>
<blockquote><p><em>Tabula Rasa is going to maintain a steady playerbase throughout the year as folks enjoy the new and exciting flavour. Turbine will continue to not report LOTRO’s subscription numbers, for a reason.</em></p></blockquote>
<p><em></em></p>
<p>Epic fail Zenke. I especially want to upbraid myself for that LotRO crack, because I&#8217;m now officially a Middle-earth fanboy.</p>
<blockquote><p><em>BioWare will announce what they’re making in Austin.</em></p></blockquote>
<p><em></em></p>
<p>Yayyyy! Pass! And finally! Let&#8217;s all sing The Old Republic song now!</p>
<p><strong>Right:</strong> 6.5</p>
<p><strong>Wrong:</strong> 5.5</p>
<p>Wow, I managed to get the exact same ratio this year as last year. Nice job me. That must mean that tomorrow is my day for calling next year&#8217;s shots. I think I&#8217;m going to do a bit more going out on a limb . Maybe.</p>
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		<title>What I Want for Christmas 2008</title>
		<link>http://www.mmognation.com/2008/12/23/what-i-want-for-christmas-2008/</link>
		<comments>http://www.mmognation.com/2008/12/23/what-i-want-for-christmas-2008/#comments</comments>
		<pubDate>Tue, 23 Dec 2008 22:38:59 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[DCUO]]></category>
		<category><![CDATA[EQII]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Massively]]></category>
		<category><![CDATA[Player POV]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SWTOR]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/?p=1569</guid>
		<description><![CDATA[Seeing as I actually got a lot of the presents I asked for this year, I can&#8217;t help but pitch in and ask Santa for some more goodies next year. Every year, around the world, we secularly ask &#8216;Saint Nick&#8217; for loot under the Christmas tree. I&#8217;ll try not to buck the trend. As I&#8217;ve [...]]]></description>
			<content:encoded><![CDATA[<p><img title="masseffectchristmascard" src="http://www.mmognation.com/wp-content/uploads/2008/12/masseffectchristmascard.jpg" alt="masseffectchristmascard" width="208" height="284" align="right" />Seeing as I actually <a href="http://www.mmognation.com/2007/12/23/what-i-want-for-christmas-2007/">got a lot of the presents I asked for this year</a>, I can&#8217;t help but pitch in and ask Santa for some more goodies next year. Every year, around the world, we secularly ask &#8216;Saint Nick&#8217; for loot under the Christmas tree. I&#8217;ll try not to buck the trend. As I&#8217;ve <a href=" http://www.mmognation.com/2006/12/23/what-i-want-for-christmas/">put out for the last two years</a>, here is what I want to see under the MMO industry tree figuratively for the next twelve months. Come on, MMO industry: gimme some pretty packages!</p>
<p>Here&#8217;s what I want for my 2009 year in MMOs:</p>
<ul>
<li>Mega-quantities of awesome from SOE. Agency, Free Realms, and DC Universe Online are all very near the top of my awesomedar. I am really looking forward to the Free Realms Beta, and my hope is that Agency will go into Beta at some point near the end of the year. I don&#8217;t imagine we&#8217;ll be seeing much of DCUO publicly, but at least one more chance to play that kickass demo would be much appreciated.</li>
<li>An ongoing stream of content from BioWare about <a href="http://www.massively.com/category/star-wars-the-old-republic">The Old Republic</a>. Not only am I personally really thrilled that we&#8217;re finally getting something, professionally I can&#8217;t get enough of that SWTOR.</li>
<li>The lads at 38 have told us that <a href="http://www.massively.com/2008/07/30/comic-con-08-38-studios-interview-reveals-ip-announcement-next/">we should see real news on Copernicus sometime in early summer</a>. I want their kickoff to be a huge splash, their content to be incredibly well-received, and their design to be absolutely inspired. I&#8217;ll be straight: I think they&#8217;ve got a long haul ahead of them. The fantasy genre is going to be hell and a half to enter as a direct competitor to WoW. But if they want to give it a try, who am I to stand in their way or do anything but cheerlead from the sidelines?</li>
<li>After one of my <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19796">favorite interviews of the year with two gents from Red 5</a>, I have been obsessed about getting more details on their game. I would absolutely love to know what the hell they&#8217;re doing down there. More than any other &#8216;dark&#8217; company right now, Red 5 is making the game that I&#8217;m desperate to explore. Here&#8217;s hoping they give us a bit more insight on their plans thiscoming year.</li>
<li>I&#8217;m greedy, I know, but <a href="http://www.mmognation.com/2007/08/13/face-the-nation-mike-obrien-and-jeff-strain/">I really want a look at Guild Wars 2</a> as well. It&#8217;s been more than a year <a href="http://www.mmognation.com/2007/08/14/arenanet-wrapup/">since Arena.net put out Eye of the North</a>, and GW2 was well along in development back in that point. While I completely understand why it&#8217;s not out yet, the tomb-like silence that we&#8217;ve seen from the company on the topic of their sequel to their groundbreaking title has been a bit unnerving. I really hope Arena will finally be able to throw back the curtain and give us a look at the goods.</li>
<li>Tons of success to my fellow MMO bloggers and podcasters, be they industry paragons like <a href="http://www.brokentoys.org/">Scott</a> or enthusiast juggernauts like Tim (<a href="http://blogs.chimpswithkeyboards.com/vanhemlock/">Van Hemlock</a>). While I know I don&#8217;t contribute a lot from this domain much any more, I&#8217;d like to think that the MMOblogosphere is a pretty darn special place to be hanging your hat. Here&#8217;s hoping it continues in 2009.</li>
<li>Continued good gaming vibes and personal connections between myself and my guilds! A year ago I was a boring-as-hell soloer, and now I have a community in all three of my primary MMOs! I hope that 2009 finds me growing even closer to the <a href="http://my.lotro.com/kinship-nimrodel-podcasters_of_bree/">Podcasters of Bree</a>, <a href="http://eq2players.station.sony.com/guilds/guild_profile.vm?guildId=2214101">Revelry and Honor</a>, and What Would Thrall Do.</li>
<li> The will, intelligence, writing skill, and patience required to run Massively.com. I&#8217;ll be honest, a year ago I never in a million years would have imagined I&#8217;d be running an MMO news site. It&#8217;s exactly, precisely what I&#8217;ve been working towards for the last few years and I feel incredibly lucky to be here. It&#8217;s hard, it&#8217;s challenging, it&#8217;s stressful, and to be honest it doesn&#8217;t pay that well. But it&#8217;s Massively, and I&#8217;ve got lots and lots of love.</li>
<li>The energy to recommit to doing the <a href="http://www.virginworlds.com/podcast.php?show=16&amp;ep=15">MMOG Nation Broadcast</a> &#8230; a podcast that should be returning soon!</li>
<li>And, of course, the dedication to keep the feed alive here at MMOG Nation.</li>
</ul>
<p>Feel free to drop in what presents you want from the industry next year in the comments.</p>
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		<title>The Intelz, My New Obsession</title>
		<link>http://www.mmognation.com/2008/01/24/the-intelz-my-new-obsession/</link>
		<comments>http://www.mmognation.com/2008/01/24/the-intelz-my-new-obsession/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 07:23:14 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Agency]]></category>
		<category><![CDATA[Player POV]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/2008/01/24/the-intelz-my-new-obsession/</guid>
		<description><![CDATA[Joystiq and Massively are cross-posting a piece I wrote up on The Agency, one of the two darlings of SOE&#8217;s hotel suite at CES. Basically the idea was that everyone had already seen the video and such by the time we&#8217;d already got back. So I took the audio from a chat Chris Grant and [...]]]></description>
			<content:encoded><![CDATA[<p>Joystiq and Massively are cross-posting <a href="http://www.joystiq.com/2008/01/21/ces-2008-a-covert-intel-briefing-on-the-agency/">a piece I wrote up on The Agency</a>, one of the two darlings of SOE&#8217;s hotel suite at CES. Basically the idea was that everyone had already seen the video and such by the time we&#8217;d already got back. So I took the audio from a chat Chris Grant and Barb Dybwad did with the devs + the one I and Dan O&#8217;Halloran had, and I diffed between the three sources of information. The result is what you see at the site.</p>
<blockquote><p><em>Some of the most interesting tidbits the developers were willing to discuss that day weren&#8217;t on the guided tour. Lead Designer Hal Milton and Design Director Matt Wilson were willing and able to discuss several aspects of the project still in the development stages with us and our friends at Massively; we were able to pick their brains on the game&#8217;s business model, the fantastic world they&#8217;re creating, character advancement, future content additions, and the numerous challenges of creating a game that straddles two platforms.</em></p></blockquote>
<p>Because it&#8217;s all informational, there&#8217;s no real room for me to include my opinion of the game in there. That&#8217;s what this place is for. To put a point on it: The Agency is my new &#8216;game of the future&#8217;. Since I started digging on these games back in the day I&#8217;ve always had some game or another to look forward to, a game to keep me enthusiastically reading sites like Lum the Mad back in the day. The period I remember most vividly with &#8216;future games&#8217; was the time early in my post-college working period where SWG and WoW were both in-development. I spent endless lunch hours pining for those games, looking forward to their release. I read every update, every piece of information, every dev blog &#8230; it was a good time. Over 2007 I spent much of the year looking forward to Warhammer Online, and now the launch of the greenskins is fast approaching.</p>
<p>So, I need a new star on the horizon. The Agency has definitely stepped up. Sitting and listening to Hal Milton do his thing is inspiring. He and Matt Wilson are so obviously smart, so obviously &#8216;getting&#8217; what it is that they need to do in order to make this game a success, that it&#8217;s fun just to watch them expound. If The Agency fails, it&#8217;s not going to be because of a lack of courage, or because of a lack of good ideas. And in fact, the game is showing signs of being one of the biggest sure-fire successes SOE has ever done. Already a solid play experience (apparently) in a Pre-alpha state, the team plans on having their featureset frozen by the time they leave alpha. This means the Beta phase will be nothing but iterating on content, getting the polish right. IE: just what everyone has been saying since Blizzard&#8217;s game released.</p>
<p>I can&#8217;t wait to get my hands on the controls of this game. Just watching the video was inspiring. It&#8217;s great &#8230; fantastic even &#8230; to feel this way about a game again. The Agency looks like it&#8217;s more than just a breath of fresh air&#8217; or &#8216;new paint&#8217;, but a fundamentally different way to play with my friends in a MMOG.</p>
<p>Here&#8217;s hoping their efforts bear the variety of fruit they&#8217;re reaching so far out on that limb to grab.</p>
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		<title>et 2, MMOG Nation?</title>
		<link>http://www.mmognation.com/2008/01/17/et-2-mmog-nation/</link>
		<comments>http://www.mmognation.com/2008/01/17/et-2-mmog-nation/#comments</comments>
		<pubDate>Fri, 18 Jan 2008 04:05:24 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[Agency]]></category>
		<category><![CDATA[Arena.net]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[SOECCG]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/2008/01/17/et-2-mmog-nation/</guid>
		<description><![CDATA[It&#8217;s becoming a running trend for me not to note MMOG Nation&#8217;s birthday (Jan 9th) as it goes past. I was either sick or on the road in early 2007, and this year I was both. I have had the creeping crud lodged in my chest since I got back from CES, regrettably. That&#8217;s been [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.mmognation.com/wp-content/uploads/2008/01/portalcake.jpg" title="Portal Cake" alt="Portal Cake" align="right" height="194" width="200" />It&#8217;s becoming a running trend for me not to note <a href="http://www.mmognation.com/2006/01/09/i-said-lunch-not-launch/">MMOG Nation&#8217;s birthday</a> (Jan 9th) as it goes past. I was either sick or on the road in early 2007, and this year I was both. I have had the creeping crud lodged in my chest since I got back from CES, regrettably. That&#8217;s been really good for MMOG playing, and really bad for things like working. Which, as you may have noticed, is something I enjoy doing.</p>
<p>In any case, to commemorate the site&#8217;s second anniversary I thought I&#8217;d drop a headpat on few personal favorites things from the past year. I&#8217;m not going to even tongue-in-cheek call them &#8216;awards&#8217; <a href="http://www.gamesetwatch.com/2007/01/mmog_nation_2006_in_retrospect.php">like I did last year</a>; these are just the things that made me well pleased in the past twelve months.</p>
<p><span id="more-752"></span><strong>Playing A Good Game -Â </strong></p>
<p>I know I&#8217;ve complained and kvetched, but EverQuest 2 was the game I spent the most time playing this year. Despite its (many) flaws, I&#8217;m now very used to the refurbished lands of Norrath. I have really enjoyed running around with my gnomish companions, and we&#8217;re definitely getting into the strange and fabulous world of high level play. We were kvetching the other night about the really awesome high level mounts, actually, and how our guild-less-ness ensures it&#8217;ll be some time before we snag Wargs or Rhinos or anything like that.</p>
<p>I&#8217;m incredibly impressed by what I saw of Kunark, and I&#8217;m really looking forward to the opportunity to reach high level with a static party. Good times.</p>
<p>I also want to call out Guild Wars, a game that I unexpectedly fell head over heels in love with this year. I&#8217;ve been working through the Nightfall and Eye of the North content at a lackadaisical pace &#8211; just something fun and Massive to fill time with every once in a while. I&#8217;m really : / that Shawn is closing up Guildcast. His show is one of the big reasons I appreciate this game as much as I do. Van Hemlock, of course, is another big reason &#8211; and he just finished up his exploration of Arena&#8217;s world.</p>
<p><strong>Meeting New People -</strong></p>
<p>The thing I&#8217;m probably most proud of from the past 12 months is the number of interesting folks I&#8217;ve had the chance to chat with. Writing about Massive games and on this blog has put me in touch with bloggers, designers, producers, podcasters, executives, and journalists &#8230; many of whom seem to think I&#8217;m not doing an utterly horrible job. That&#8217;s mighty satisfying. To the folks who I&#8217;ve had the pleasure of befriending this past year &#8211; thank you. And the same to those of you who continue to put up with me. Your efforts have been noted in my log.</p>
<p><strong>Admiring The Crusade -</strong></p>
<p>The biggest thing in Massive games this year, and I basically had no part in it. My highest level WoW character is 62. I&#8217;ve seen Hellfire, a little bit of Zangermarsh, and Shat. That&#8217;s about all of Outlands I&#8217;ve seen. That said, I spent all year really admiring how much Blizzard is willing to shake up the status quo in their own little universe. Faster leveling, bigtime changes to PvP, and a general attitude of competence all around. It&#8217;s a hell of a show to watch, even though I&#8217;m mostly on the sidelines.</p>
<p>The best bit: I&#8217;ll likely be participating a bit more directly in Azeroth, thanks to the kind invitation from some Hammy fists.</p>
<p><strong>Drinking the Koolaid &#8211; Â </strong></p>
<p>I started the year very grumpy about the whole RMT/microtransaction thing. My view was very close to Mr. Jacobs&#8217;: subscriptions 4eva. Part of that view was my general focus on AAA games. Bigtime titles generally imply bigtime fees, right?</p>
<p>My exposure over the last twelve months to smaller titles like MapleStory has changed that view a lot. I still don&#8217;t love the idea of playing a game where another player&#8217;s wallet can hit me for direct damage, don&#8217;t get me wrong. Just the same, paying a few pennies for fun stuff in Gaia or a Nexon title holds a lot of appeal. Kid experiences, especially, seem like the perfect fit for that business.</p>
<p>The biggest thing that changed my mind in this area is my ongoing frustration with flat fees. I want tiered options, darnit! I want family plans and publisher packages! Give me options, soulless corporate overlords!</p>
<p><strong>Anticipating the Up and Comers -</strong><br />
I spent quite a bit of the year looking forward to the works of outfits like 38, Carbine, and Red 5. Now I&#8217;m bottling up a good deal of anticipation for 2008, for the works of these companies, as well as other unannounced newbs like BioWare. Cryptic and Arena are both working on seekrit games as well. It feels like my days working as a crappy programmer again &#8211; lots of time spent pondering what these games are going to be like. In most cases, we don&#8217;t even know the genre of these titles. Quite! Fascinating. If even one or two announce this year, it&#8217;ll make for even more fun times and theorizing.</p>
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		<title>MMOGnosticating 2008</title>
		<link>http://www.mmognation.com/2007/12/30/mmognosticating-2008/</link>
		<comments>http://www.mmognation.com/2007/12/30/mmognosticating-2008/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 05:17:46 +0000</pubDate>
		<dc:creator>Michael</dc:creator>
				<category><![CDATA[38 Studios]]></category>
		<category><![CDATA[Agency]]></category>
		<category><![CDATA[Bioware]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[CCP]]></category>
		<category><![CDATA[Carbine]]></category>
		<category><![CDATA[Conan]]></category>
		<category><![CDATA[DAoC]]></category>
		<category><![CDATA[FreeRealms]]></category>
		<category><![CDATA[Funcom]]></category>
		<category><![CDATA[Industry]]></category>
		<category><![CDATA[LOTRO]]></category>
		<category><![CDATA[Mythic Entertainment]]></category>
		<category><![CDATA[RMT]]></category>
		<category><![CDATA[Red 5]]></category>
		<category><![CDATA[SOE]]></category>
		<category><![CDATA[Site]]></category>
		<category><![CDATA[TR]]></category>
		<category><![CDATA[Turbine]]></category>
		<category><![CDATA[WAR]]></category>
		<category><![CDATA[WhiteWolf]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.mmognation.com/2007/12/30/mmognosticating-2008/</guid>
		<description><![CDATA[It&#8217;s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though &#8230; and in some ways maybe even bigger. As I did last year (relatively well, I might add) I&#8217;m going to try to call some shots. Again, I&#8217;m just a guy and this is all [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though &#8230; and in some ways maybe even bigger. <a href="http://www.mmognation.com/2006/12/30/mmognosticating-2007/">As I did last year</a> (<a href="http://www.mmognation.com/2007/12/29/how-did-i-do-2007/">relatively well</a>, I might add) I&#8217;m going to try to call some shots. Again, I&#8217;m just a guy and this is all in good fun. But I&#8217;ll keep myself honest: we&#8217;ll see how I did this time next year.</p>
<p>So then:</p>
<ol>
<li><strong>Is It Cold In Here or Is It Just Me?</strong> &#8211; <em>Wrath of the Lich King</em> won&#8217;t come out in 2008. We&#8217;ll have a firm release date (of early 2009) for the expansion by late summer, and there are as-yet-unannounced features slated for the content update. Blizzard has Hydralisks to fry this year.</li>
<li><strong>Nickel and Dime</strong> &#8211; The concept of RMT and microtransactions will continue to gain acceptance with North American gamers. This will be reflected commercially by further successes for <em>MapleStory</em> and Nexon&#8217;s other games in the US. Other companies will begin to consider alternatives to the flat subscription fee, even if outright RMT/microtransactions aren&#8217;t yet on the table. At least one newly announced game this year will feature a non-subscription schema.</li>
<li><strong>Call Me Agent Smith</strong> &#8211; <em>The Agency</em> is going to go over like gangbusters. A flat box fee with only microtransactions for further goodies is going to make a big impression &#8230; if it can make it out this year. Sometime mid-to-late summer would be perfect. This could even be one of the killer apps for the PS3 this year. Which is good, because it needs it. <em>FreeRealms</em>, on the other hand, is going to have a rough go of it. Without clear player understanding of what exactly this humor/fantasy MMOG thingie is, it&#8217;s going to take some time for it to take off.</li>
<li><strong>WAAAAUGH For the Win</strong> &#8211; <em>Warhammer</em> is also going to be a big hit &#8230; though it perhaps won&#8217;t be everything that EA is hoping for. Long-term MMOG fans are going to fall in love all over again just the same. By the end of the year the house that Jacobs built is going to be very happy for all the extra hard work they put in. <em>Conan</em> will be a much less resounding success. It&#8217;s not going to fail, but Funcom is going to end 2008 more than a little bit frustrated.</li>
<li><strong>Sunglasses At Night</strong> &#8211; The CCP/White Wolf game is going to be big news this year, as they announce the scope of the world. It&#8217;s not going to be everything that World of Darkness fans would have hoped for, but there will still be a lot of happy gothsicles.</li>
<li><strong>Out of Left Field</strong> &#8211; One of the newbie studios (Carbine, Red 5) is going to announce a project that will really excite and surprise Massive fans. 38 Studios will announce what they&#8217;re doing, and it won&#8217;t surprise anyone &#8230; but it will be somewhat interesting.</li>
<li><strong>Pushback</strong> &#8211; There&#8217;s going to be yet another major AAA title whose release date is pushed back to late in the year. One of the big games that we think is going to come out in 2008, won&#8217;t.</li>
<li><strong>The Age Gets Darker</strong> &#8211; WAR&#8217;s release will be a very dark day for the already dimly-lit <em>Ages of Camelot</em>. Their emulation of Mythic&#8217;s older game&#8217;s defining feature, coupled with a better PvE experience in essentially every way, will see a lot of players heading for the hills.</li>
<li><strong>The Legacy of McQuaid</strong> &#8211; At some point, <em>Vanguard</em> players are going to get tired of waiting around for &#8216;the good&#8217; to show up in their game. Expect to see some of Vanguard&#8217;s best features showing up in <em>EverQuest 2</em>.</li>
<li><strong>With the Brim Pulled Way Down Low</strong> &#8211; We&#8217;re going to see another live game close up shop this year, and an in-development title will slip into the unseen depths as well.</li>
<li><strong>Way To Cast</strong> &#8211; Another MMO dev or publisher will join Blizzard and SOE in making an official podcast.</li>
<li><strong>Coming of Age</strong> &#8211; <em>Tabula Rasa</em> is going to maintain a steady playerbase throughout the year as folks enjoy the new and exciting flavour. Turbine will continue to not report LOTRO&#8217;s subscription numbers, for a reason.</li>
<li><strong>Okay For Serious This Time</strong> &#8211; BioWare will announce what they&#8217;re making in Austin. For reals, guys. C&#8217;mon! :)</li>
</ol>
<p><strong>2008&#8217;s Winners:</strong> Warhammer Online, The Agency, MapleStory, New Studios</p>
<p><strong>2008&#8217;s Losers:</strong>  Dark Age of Camelot, Vanguard, Age of Conan</p>
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