Archive for the 'Turbine' Category
SWTOR to be Microtransactional
SWTOR is going to be microtransaction-based.
“The Star Wars online MMO [is a] mid-session game, microtransaction-based. You’ll be hearing more about those in the February [conference] call.” According to the game news site, “Mid-session” refers to the amount of time the game is typically played within a gaming session. “In this context, it seems that EA might be positioning The Old Republic as an alternative to MMOs that traditionally emphasize longer play sessions and charge users only on a monthly basis.”
This is the greatest/scariest/most amazing news day I’ve seen in a while. Yikes.
9 commentsCatching up with MMOG Nation
It’s been a long week and a half for me. My wife had surgery on the 26th (day before Thanksgiving, yay!), and it’s been a slow recovery process. We’ve had fits and starts, and a bunch of bumps along the way. Just keeping her happy, me sane, and Massively rolling during a week of seemingly non-stop MMO news and drama was … challenging.
So, my first December 08 post falls on the 6th. So it goes. That said, I want to do a little bit of catching up. Because, like I said, busy week.
- Tabula Rasa’s closure is pretty well BS. Sorry, I know I should be more politik about it, but that’s why this is my personal site and not my responsible-day-job site. I appreciate that they have business needs and all that kinda jazz, but guess what? I’m a player. I don’t have to care about their bottom line. The herculean efforts of the team to put out new patches, introduce new content, and encourage community behaviors at the end of days just proves to me that this is a collection of people which deserves to survive.
- Colin Brennan took them to task opinion-style on Massively for TR’s closure, and we got nothing but hell from it from people on both sides of the fence. I particularly didn’t appreciate this post from Lum; we talked via email and I guess I feel a little better about it. I perpetually live in a state of ‘you can’t please everybody’, but this issue was more like ‘damned if you do, damned if you don’t.
- Good idea: Own up to the fact that one of your core game elements needs some fixing. As I’ve argued here in the past, these games simply cannot be released 100% perfect. If you couch it to the community in the right framework, they’ll be unhappy but understanding. Bad idea: Let your creative director bitch out the guy that made the mistake in front of the entire fucking internet. I’m sorry, I respect Mr. Barnett – as I’ve said here in the past – but come on. I disagree with Lum’s opinion on one point: it was at no point funny. I may not have had any formal management training, but I know one bottom-line concept pretty well already – you don’t make someone into an example. Ever. It’s not funny, it’s not cool, and it inspires people to, um, hate you. Anyone want to take a guess as to how long Colin’s going to stay with Mythic after this?
- In a week with so much bad news, it was great to see Darkfall and Chronicles of Spellborn moving forward after their lengthy development stalls. City of Heroes Issue 13, also? Awesome, completely. They’ve reinstated all the lapsed accounts this weekend if you’re looking for something to do.
- I’ve been struggling with the WoW vs. LotRO issue a lot. My ‘Monday evening’ character has turned into something of a going concern with me. I’m going to talk a lot more about this in the next few days, but … yeah, Turbine has a lot of respect from me.
From One Turbine To Another
You may have already read Darren’s short post on the Monday night group’s decision to jump from DDO to Lord of the Rings Online. From his post:
“Is DDO a bad game because we left? No…it isn’t. I think this is just a case of some of the more glaring flaws of the game just being amplified by our specific group dynamic. Yes, it is said that DDO is great for a static group of players…just not for this specific static group of players.”
He nailed it there; basically we screwed ourselves by not really planning our group makeup ahead of time and not having a full group. More on our DDO experiences and our plans for LotRO below.
Update: If you’re reading this and play LotRO, feel free to give advice! One of the best parts of talking about my adventures via MMOG Nation has been the helpful comments from folks like Kendricke. Chip in!
9 commentsDDOCast 91 Appearance
Someone on the last post suggested I plug my DDOcast apperance last week, which I … totally should have done.
1 commentThis week’s show features Ask the Devs #6 along with an interview with Michael Zenke from Massively.com. Lessah talks about leet speek on ”Know Your Role”, Rowanheal has some thoughts on recent stuff on ”Girl Gamers” and Steiner-Davion looks at Gianthold collectibles on ”Definitive Collectibles.” There’s also a sketch about the Stormreach Mayoral Election – Goodblade’s Downfall!
You Are Walking Down a Dark Corridor
I know I barely went into it here, but one of my weekly pleasures is now at an end. The Monday night World of Warcraft group I shared with Brent, Brendan, Darren, and Adam is no more. Instead, we’re doing something just a bit new and different. Very different, at least, but not in actuality all that new. We’re going to be playing Turbine’s Dungeons and Dragons Online.
I have to say – I’m really pumped about this. Since jumping into the MV gig fulltime, I’ve really had the chance to compare and contrast the offerings from different developers. Most MMO companies are really strong when it comes to new content. Blizzard gets a lot of props for the work they do, and rightly so, but for my money the king of patch content is actually Turbine. Their work in Lord of the Rings Online is nothing short of phenomenal. These guys have, no joke, released something like two or three entire expansions-worth of content since LOTRO launched last year. Each one is seperated out into “Books”, chapters in the game’s ongoing story that have the players dogging in the heels of the Fellowship proper. The most recent patch, Book 13, added a fantastic snow zone and a mind-boggling amount of content.
13 commentsMassive Tidbits
A bunch of truly fantastic news and features have gone across WoW Insider and Massivley in the last few days. I had to share me some love:
- A wrapup of the pounding that cross-gender ‘research’ took at the hands of Bartle and the Freeman. I particularly liked the comments on Raph’s blog; almost nothing from him and several really nice retorts from the peanut gallery.
- Will Dobson put together a fantastic look at the Spring Festival going on over in LOTRO. It’s not only interesting and informative but a great chance to show off our new gallery software. Nice!
- The WoW Insider team headed to the Tourney test realm and came away with some amazing stuff. Amanda Miller has a writeup of the events, but you really have to check out the gallery of their experiences. I want to ride a giant Raven Lord!
- A FANTASTIC announcement from NCsoft as they unveil the beginnings of Issue 12 for City of Heroes. I really love the sound of this content – definitely going to have to check it out. In fact, talking it over with the EQ2 group, it sounds like CoH might be our next destination once we hit max level sometime near the end of this year.
- I remember seeing the flying mounts at the end of Vanguard Beta over a year ago now, and only now are they getting put into the game. A little sad, but still great news for the players who have been waiting patiently for this content to drop. Game Update 4 is live!
MMOGnosticating 2008
It’s been an amazing year in MMOGs. I think 2008 is going to be just as big a deal, though … and in some ways maybe even bigger. As I did last year (relatively well, I might add) I’m going to try to call some shots. Again, I’m just a guy and this is all in good fun. But I’ll keep myself honest: we’ll see how I did this time next year.
So then:
- Is It Cold In Here or Is It Just Me? – Wrath of the Lich King won’t come out in 2008. We’ll have a firm release date (of early 2009) for the expansion by late summer, and there are as-yet-unannounced features slated for the content update. Blizzard has Hydralisks to fry this year.
- Nickel and Dime – The concept of RMT and microtransactions will continue to gain acceptance with North American gamers. This will be reflected commercially by further successes for MapleStory and Nexon’s other games in the US. Other companies will begin to consider alternatives to the flat subscription fee, even if outright RMT/microtransactions aren’t yet on the table. At least one newly announced game this year will feature a non-subscription schema.
- Call Me Agent Smith – The Agency is going to go over like gangbusters. A flat box fee with only microtransactions for further goodies is going to make a big impression … if it can make it out this year. Sometime mid-to-late summer would be perfect. This could even be one of the killer apps for the PS3 this year. Which is good, because it needs it. FreeRealms, on the other hand, is going to have a rough go of it. Without clear player understanding of what exactly this humor/fantasy MMOG thingie is, it’s going to take some time for it to take off.
- WAAAAUGH For the Win – Warhammer is also going to be a big hit … though it perhaps won’t be everything that EA is hoping for. Long-term MMOG fans are going to fall in love all over again just the same. By the end of the year the house that Jacobs built is going to be very happy for all the extra hard work they put in. Conan will be a much less resounding success. It’s not going to fail, but Funcom is going to end 2008 more than a little bit frustrated.
- Sunglasses At Night – The CCP/White Wolf game is going to be big news this year, as they announce the scope of the world. It’s not going to be everything that World of Darkness fans would have hoped for, but there will still be a lot of happy gothsicles.
- Out of Left Field – One of the newbie studios (Carbine, Red 5) is going to announce a project that will really excite and surprise Massive fans. 38 Studios will announce what they’re doing, and it won’t surprise anyone … but it will be somewhat interesting.
- Pushback – There’s going to be yet another major AAA title whose release date is pushed back to late in the year. One of the big games that we think is going to come out in 2008, won’t.
- The Age Gets Darker – WAR’s release will be a very dark day for the already dimly-lit Ages of Camelot. Their emulation of Mythic’s older game’s defining feature, coupled with a better PvE experience in essentially every way, will see a lot of players heading for the hills.
- The Legacy of McQuaid – At some point, Vanguard players are going to get tired of waiting around for ‘the good’ to show up in their game. Expect to see some of Vanguard’s best features showing up in EverQuest 2.
- With the Brim Pulled Way Down Low – We’re going to see another live game close up shop this year, and an in-development title will slip into the unseen depths as well.
- Way To Cast – Another MMO dev or publisher will join Blizzard and SOE in making an official podcast.
- Coming of Age – Tabula Rasa is going to maintain a steady playerbase throughout the year as folks enjoy the new and exciting flavour. Turbine will continue to not report LOTRO’s subscription numbers, for a reason.
- Okay For Serious This Time – BioWare will announce what they’re making in Austin. For reals, guys. C’mon! :)
2008’s Winners: Warhammer Online, The Agency, MapleStory, New Studios
2008’s Losers: Dark Age of Camelot, Vanguard, Age of Conan
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